Counter-Strike: Global Offensive (CS:GO), having been a fully free-to-play game for 3 years, will now make gamers pay to play the first-person shooter in a competitive manner. On the surface, it may seem like an attempt to attain incremental revenues, but it could be the solution to its ever-apparent cheating problem.
Since the series' creation in 1999 by Vietnamese-Canadian Minh Le, Counter-Strike has been synonymous with competitive gaming itself and is largely considered one of the most influential first-person shooter games in history.
Now, players will have to pay to gain full access to the games features.
Simply put, CS:GO has had a cheating problem for a long time, even at the highest levels of play.
On the other hand, the move limits how accessible the game is for new audiences.
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