The developers behind the newly released AAA game Ratchet & Clank: Rift Apart have taken to Twitter to praise the balanced working conditions while making the game. This is a welcome surprise, given that many games of similar scale have required unfair commitment from staff.
Since 2002, the Ratchet & Clank series has been, and continues to be, a massive franchise for PlayStation.
The latest entry in the series, Ratchet & Clank: Rift Apart, is an ambitious title.
Developing modern video games is a tall order, which is the main driver for what's commonly known as "crunch".
It's fortunate that the team behind Ratchet & Clank: Rift Apart worked 40 hours a week, compared to 100+ hours a week in some reported cases.
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