The developers behind the newly released AAA game Ratchet & Clank: Rift Apart have taken to Twitter to praise the balanced working conditions while making the game. This is a welcome surprise, given that many games of similar scale have required unfair commitment from staff.
The latest entry in the series, Ratchet & Clank: Rift Apart, is an ambitious title.
Developing modern video games is a tall order, which is the main driver for what's commonly known as "crunch".
It's fortunate that the team behind Ratchet & Clank: Rift Apart worked 40 hours a week, compared to 100+ hours a week in some reported cases.
Thank you so much for reading! Please consider subscribing if you enjoy stories like this delivered directly to you every Tuesday and Friday morning!
Any and all feedback is valid and welcome.
Thank you for subscribing!
Look for us in your inbox every Tuesday and Friday!