One brand new game and one upcomer were originally intended to be exclusive releases for Google's game streaming service, which didn't go so well.
When Google Stadia released in 2019, it formally entered as a competitor into the gaming space - specifically within cloud gaming.
Due to these failures, Stadia was forced to scale back their plans on developing their own games and to forgo acquiring exclusive games from third-party developers.
With an increasing number of gaming platforms on the market, having platform-exclusive games is a key marketing tactic to attract and retain consumers.
The parties behind The Quarry and High on Life may have dodged a bullet here.
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